Ergonomics in Virtual Reality

Tegra - January 7, 2020 - 0 comments

Ergonomics in Virtual Reality

Ergonomics in Virtual Reality 👾

Courtesy of @ui.helen

VR experience should be comfortable! Do not make the user turn his head too much to see the most valuable content.

Swipe to see the comfortable VR zones🦄

Have fun in VReality 🦄

Comfortable range
of motion
Followlng range of motlon zones lllustrate the
comfortable head motlon for regular person
Up & Down
Left & Right
Viewing Zones
Stay tuned!
There is so much more to learn

Bonus — 4 tools that may be useful in your designer way:

Crello — the simplest online image editor. A simple but powerful tool to create awesome designs for any social media format — posts, covers, graphics, and posters using the best software on the web. It’s easy! A lot of animated designs.
Webflow — all-in-one web design tool that allows users to design, build, and launch responsive websites visually.
Funnelytics — an incredible tool that helps you build the best marketing funnel mapping.
Flowkit — allows designers to create frighteningly fast user flows within Sketch and Figma.

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