👩🏾⚕️️️️️️👨🏻💻 Give feedback and grow as a designer
Courtesy of @mastersofux
You’re already all too familiar with posts and content around giving feedback to your colleagues and peers. I created this post as a kind of refresher because I believe it’s essential always to return back to the fundamentals of significant practices in design.
Love it or fear it – design feedback is essential for your ideas to flourish
Gathering feedback must be a crucial element in your design process. To maximise the advantages of receiving feedback, you’ll want to be deliberate about it. Here are some key points when you’re engaging in a feedback session.
To be constructive when giving feedback is essential. It’s surprising that we still have to establish it when facilitating a feedback session. But what does it mean to be constructive?
“Having or intended to have a useful or beneficial purpose”
Presenter: What do you think of my thinking in this flow?
Critiquer: I really like the simplicity of the approach and the well defined flow out content. What if you could minimise the 3rd step for logged in users?
This is an example of good feedback. Positive reinforcement honest and, constructive.
Focus on the problem, not the solution
I’ve found when you engage in a feedback session, focusing on the problem (if clearly explained by the presenter) opens the room for positive collaboration, rather than breaking down the proposed solution.
Define the goals you and your team want to achieve
The presenter should explain the goals of the project, their rationale behind the decisions and what they’re looking to get feedback on.
Hurt feelings? Breathe.
When receiving feedback, remind yourself that it’s not directed at you. Don’t take it personally. Instead, probe the critiquer for more insight.
- Talk less, listen more.
- Write down the feedback.
- Ask for more clarification. Don’t just accept the feedback. Ask questions.
- Create scenarios to give context and to test your ideas.
Lights, action, camera’s flashin’
Design critiques are a great way to attain qualitative data on your designs that can be transformed into actionable information. The next step is to specify the feedback you received and discuss with your product team the points and how to proceed.
Bonus: 4 tools that may be useful in your designer way:
Crello — the simplest online image editor. A simple but powerful tool to create awesome designs for any social media format — posts, covers, graphics, and posters using the best software on the web. It’s easy! A lot of animated designs.
Webflow — all-in-one web design tool that allows users to design, build, and launch responsive websites visually.
Funnelytics — an incredible tool that helps you build the best marketing funnel mapping.
Flowkit — allows designers to create frighteningly fast user flows within Sketch and Figma.